From Richard Bach

That’s what learning is, after all; not whether we lose the game, but how we lose and how we’ve changed because of it, and what we take away from it that we never had before, to apply to other games. Losing, in a curious way, is winning. - Richard Bach

Sunday, June 19, 2016

Replay 6

For this replay I wondered if Howe went wide on the NE side if he could overwhelm the colonials no matter what. I keep trying to break this game (by finding the perfect strategy), so let's see how I do.

So there is my initial setup. As you can see, Washington got a heads up. I have replaced Sullivan's Marylanders with my own personalized piece "S Strand - Minnesota". A lot of people don't realize that the first Minnesota of Gettysburg fame made its first appearance at Brandywine!

Also, you will note another little game aid that I made. It is a half width block for easily determining if half your piece is occupying terrain or not, or for quickly and accurately determining where the  middle of your unit is. You'll discover I like making bits and such for my games.



Back to the game, you will see the first turn combats. Cornwallis has entered on the NE side as predicted and since the rebels were Bogarting all the roads he had to enter in line. as per Greene's plan, the British couldn't close with Wayne's Brigade along the Brandywine, but he did make contact with two brigades. The upper one is a Cav on Cav encounter. Washington was hoping to make Cornwallis move first, but when the dust cleared and everyone had rolled to alter the turn sequence, Cornwallis moved last.


And the combat resulted in a couple of retreats. Greene is not trying to hold any ground at this time, he's just falling back. The intent is to have his line reformed by the time Howe gets organized for an attack.
                                               So, on to turn 2 (3:30 in the afternoon)

When all is said and done, Greene has rebuilt his line. Here it is late afternoon and the British seem stuck, this could be gravy depending on the gods of war (dice).

Knyphausen's Highlanders have taken Jones' Ford! Cornwallis has blasted a hole in Greene's beautiful line, this could be the beginning of the end for the rebels.




Wheedon's Virginians fall back from Fraser's Scots and their two hand swords. Bland repulses Howe's cav attack. Still no units lost by either side!


It's 6:30 and there's not much light left. Weedon's Virginians find themselves in a target rich environment and Prescott's men charge across Brinton's ford to storm the Underhill farm. Meanwhile the colonials finally come to grips with the darn Hessians across Pyle's Ford whilst Strand's first Minnesota fixes bayonets and gets ready to charge across Chadd's Ford and into the history books.


And in a bloody turn we see the Virginians turned into a vaporous blue mist, Prescott's men and their North Carolinian adversaries battle to the last man and Lord Stirling brings down those Hessians. So far the battle is a draw, 2 blocks each and no roads controlled by the British. We'll have to see if the British can swing a victory before the moon rises.
                                                  Prescott v. Nash and the dice of death.
The last gasps of battle before night falls and shuts the book on the day's events. Even the hobbits can't succeed as they emerge from the woods into a hail of musketry. Elsewhere the British just can't find their way in the diminishing light and smokey battlefield. There is a last clash as the First Minnesota dashes across Chadd's ford and locks horns with the Hessians!


Exposing the combatants by name.

Finality, the numbers don't lie.


                All that blood and honor, all to draw. The last action so hot the map is ablaze!
That also demonstrates that a sweep wide is no guaranty of victory. I'll have to try it again with a more authentic colonial set up and see how they British fare.

5 comments:

  1. My first impulse, looking at the initial setup, is to attack on the opposite side with Cornwallis. Looks a little weaker there.....

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  2. Looks like Cornwallis move last on turn 1. Good. What happened turn 2? Looks like Greene was able to move first?

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  3. Yes, but the supposition was that Washington knew that Cornwallis was coming from upstream. I was wondering if even if he knew could he stop Cornwallis if Cornwallis attacked on a wide front.

    Incidentally, I did keep track of most of the chit pulls (after alter turn order rolls) and you are right, here they are:
    1 2 3 4 5
    S G S G K
    W S K W -
    K C C C -
    G K G K -
    C W W S -

    I really got into the game on the last turn and forgot to record the chit pulls!

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  4. Ah, I see. That makes sense. The Colonials should have done pretty good then.

    Have you tried a straight river crossing strategy? It seems pretty tough. I haven't gotten very far...

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  5. I have tried that once.

    Once.

    I think that most of the time between experienced players, Howe will follow his historical precedent. The thing is, if Washington assumes that and sets up accordingly with a heavy NW line, then the other options become reasonable.

    I think this is a strong point in the game's design. If you made Howe follow history, then you would have to force Washington to adhere to a more historical setup. By allowing for different avenues of attack you require a sensible Washington player to set up very similar to history.

    Nothing short of brilliant!

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